Werepanther

Old Version

Uses rules for longtooth shifter, but flavor of razorclaw and looks fully human except when shifted. Has an estate north west of town along the coast. Family have been up and down in fortune for generations, they were once shipwrights, then merchants, then one was a champion, then they lost everything and rebuilt by being willing to do import/export between the Dwarves of Imbilot and the capital. In recognition of peacebuilding between and enemy kingdom and the crown he was granted a noble title and lands, but they don’t actually need him to do anything as the lands are peaceful and well organized. So he came to town to find something interesting to spend his time and money on and ended up buying Whitehall. The cat was chosen rather than wolf to fit a little more in theme with the class and history, so napping all day long being slothful aka Imbilot’s nature, but razorclaw racial mods suck so stuck with the longtooth’s superior bonuses.

 

Background

namaste narasiṁhāya,

prahlādahlāda-dāyine,

hiraṇyakaśipor vakṣaḥ,

śilā-ṭaṅka nakhālaye

I offer my obeisances to Lord Narasiṁha, who gives joy to Prahlāda Mahārāja and whose nails are like chisels on the stone like chest of the demon Hiraṇyakaśipu. – Jayadeva 1200 A.D.

—–

For seven days Enkidu in his wonder

Lay with her in pleasure, and then at last went to seek out the company of the creatures

whose hearts delight in feeding upon the grasslands, and visiting the watering places, and

ranging the hills. But seeing him, they fled. The creatures were gone, and everything was changed.

His body that loved to range the hills was now unable to follow; but in the mind of the wild man

there was beginning a new understanding. Bewildered, he turned, and sought out the company

of the temple prostitute. – Epic of Gilgamesh, 2100 B.C.

=====

Character Builder

Werepanther Warlord

 

Playing the Lazylord

There are several builds of warlord. Taclord (tactical warlord) is pretty much the most “powerful”. This is a lazylord, one who commands. Personality wise he commands from the back, which is why he is French (and because I will never get tired of teasing the French).

So everything about this character is linked. He is a cat because he likes to lounge around and have servants. As a warlord he gives orders, not takes actions. And as an aristocrat, he has excellent history, insight and diplomacy. In that order he figures out what works, who can in fact get the job done, then convinces them to do it for him. In combat every ability he has is giving an action to another party member with bonuses. His two feats, instead of boosting his own abilities grant +1 to hit and +2 damage to any bonus attack he grants. Even his action point bonus allows an ally to take an extra basic attack or a move in addition to their normal bonus action. Woe be unto anyone who actually hurts Jacques as his daily has a pull 5 then grants up to 3 allies the ability to charge that enemy (queue up all of his bonuses to free attacks).

The longtooth shifter and werebear were chosen for their stats, these will be roleplayed as werepanther. Physically he appears fully human until he shifts whereupon he becomes fully panther and goes berserk until unconscious. And he is forced into panther form for the three nights of the full moon (not just one).

The resources he brings to the game are greater than any other character except for the Bane Sidhe. He is a bastard royal on his mother’s side (the werepanther), a direct descendent of Narasimha “the werewolf”. He has a small merchant fleet (two ships), a small province on the coast that makes wine, family that are reknowned shipwrights, and now, he owns Whitehall as well. He has not yet named either a personal champion, nor one for his estate in the north as the previous champion died with the estate’s previous lord. He also has connections through his merchant fleet with  five kingdoms, including two at war with Kentarre, and this includes Duergar who can get goods from the underdark (though they prefer payment in the form of slaves). He no longer has ties to the hunters but as a werepanther could rebuild those if he learned how best to leverage this fact.

====== Created Using Wizards of the Coast D&D Character Builder ======
Jacques D’Lantignan, level 3
Longtooth Shifter, Warlord (Marshal)
Warlord Option: Battlefront Leader
Commanding Presence Option: Bravura Presence
Dark Sun, Inherent Bonuses
Merchant Prince (Merchant Prince Benefit)
Theme: WerebearFINAL ABILITY SCORES
STR 17, CON 13, DEX 10, INT 15, WIS 10, CHA 14

STARTING ABILITY SCORES
STR 15, CON 13, DEX 10, INT 15, WIS 8, CHA 14

AC: 13 Fort: 15 Ref: 13 Will: 14
HP: 35 Surges: 8 Surge Value: 8

TRAINED SKILLS
Diplomacy +8, Heal +6, History +8, Insight +8

UNTRAINED SKILLS
Acrobatics +1, Arcana +3, Athletics +6, Bluff +3, Dungeoneering +1, Endurance +4, Intimidate +3, Nature +1, Perception +1, Religion +3, Stealth +1, Streetwise +3, Thievery +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Werebear Utility: Bear Shape
Longtooth Shifter Racial Power: Longtooth Shifting
Warlord Feature: Battlefront Shift
Warlord Feature: Inspiring Word
Wild Talent Cantrip: Far Hearing
Warlord Attack 1: Direct the Strike
Warlord Attack 1: Commander’s Strike
Warlord Attack 1: Powerful Warning
Warlord Attack 1: Lamb to the Slaughter
Warlord Attack 1: Overwhelming Force Trap
Warlord Utility 2: Knight’s Move

FEATS
Level 1: Lend Might
Level 2: Lend Strength

ITEMS

====== End ======

 

Long Version of Character Story

A brief reminder of the origins of all lycanthropes and the royal family. First The Demon who everyone refuses to name as an act of disempowering and disgracing him conquers the world and performs a ritual to bind it to his will. He portions off parts of the world for his greatest servants (the Monster Lords). He enslaves all sentient beings and teaches them agriculture so there can be more people for him to kill (this is where the necropolis comes from under Kentarre and why it is so big and such a haunted and generally fucked up place). The goddess Nyx incarnates as a man-lion to kill The Demon and then instructs everyone to go back to the wilderness, but only the Hunters obey her. The rest of the civilized world realizes that being scavengers and hunter-gatherers in the wilderness most of them will starve because only agriculture can feed them all. So the man-lion says there’s an easy solution to that and starts killing people with the intent that only a few of them survive. They pray for salvation and a young woman offers to save them in return for her children receiving the same power and authority over all civilized peoples that the demon had held. The people agree. So the woman seduces the man-lion then murders it in its sleep. She has two children, the first was like his father but a man-wolf and this child she gave to the hunters, and he had many children with many women most of whom started different blood lines of were creatures. The second was human and this she took to Kentarre and she grew up to become the first Empress.

Because the child the Hunters raised was a werewolf the story has come to be that the slayer of the Demon was a werewolf too. For reasons of jealousy were-felines of any kind are discriminated against by Hunters and by other were’s. The Royal family, for their part, consider it a disgustingly false rumor that they might be related to animals, and clearly the woman only had one child and that was the Empress. Over time, due to this confusion and the fact that there are many ways people can transform into an animal and how lycanthropes can mate successfully with both people and animals, the lycanthrope bloodlines have become much more diluted than the Royal bloodline. And claims about percentage of divine blood or direct descent from are very likely to be false or at least exaggerated.

In Kentarre, lycanthropy usually results in death. Most of the major religions declare lycanthropes to be abominations because the werewolf tried to tear down civilization and because most deities are in conflict with Nyx and her allies. Because so many Hunter tribes offer fealty to descendants of Narasimha “The Werewolf” the royal family has a guilty until proven innocent policy in regard to sedition charges for lycanthropes.

All of which made Jacques D’Lantignan completely terrified to have his secret discovered especially after being made the lord of his own province along the north eastern coastline of Kentarre in a ceremony presided over by two members of the Royal Family and three knights. His family was very proud of him. It had been many generations since one of them was made a noble. The family fortune had waxed and waned so many times, and things had been looking like they might be in for another hard fall. But Jacques saved the family reputation. At least, so the story goes.

Originally the D’lantignan’s (At the time their name was Langannan) were a fishing family who had worked the Inland Sea north of Kentarre city all the way back to the days of the Demon. Soon after the Demon’s death the family had their first big increase in prosperity and became shipwrights. Wealth didn’t work out so well for them and the family fell deeply into debt and in fact were banished from Kentarre lashed to the hold of one of their own ships. The ship ended up in Imbilot where the family were sold into slavery but eventually one especially great warrior won his freedom and a small fortune in a Duergar gladiator pit. He turned the small fortune into a large fortune by investing in a sea trade route between Imbilot, Webithcorr and Thitstirr capitalizing on the fact that dwarves hate the sea but everyone loves dwarven made goods. Unfortunately the great war came to Thitstir a few generations later and again the family lost their merchant fleet. Fleeing from a pirate ship their last merchant vessel hit a widdershins going round an island near Webithcorr and suddenly found itself outside Kentarre with a cargo hold full of dwarven goods from enemy territory. No one in Kentarre remembered the 300 year old banishment, and captain Roland D’Lantignan not only sold his unique wares at a huge profit, but he signed contracts for a second, larger shipment. He and his young son, Jacques, convinced two other merchants to follow them to Imbilot with a hold full of foods and tools that the dwarves had never seen and thus established the first stable trade route between warring kingdoms. Roland’s luck ran out eventually and he was killed by pirates and it was all on Jacques’ lap.

Jacques was a horrible sailor. Jacques was probably the worst sailor in his family’s entire history. Well, his father’s side anyway, he always assumed he got it from his mother. He was not a terrible sailor just because he was terribly lazy. Though he really was terribly lazy. Rather, he didn’t know how to tie knots. He had a hard time climbing the rope ladders and kept twisting his ankle. He kept forgetting the names of the parts of the ship. He could never remember if he was supposed to say ship or boat and didn’t understand why the crew got so upset when he said the wrong word. He got violently sea sick. He couldn’t swim to save his life. And, from time to time, he turned into a rampaging monstrous panther that killed and ate every human being on board. Being stuck on board a ship for weeks at a time was just about as close to hell as Home can get for both Jacques and any poor soul unfortunate enough to be on his crew.

On the other hand, Jacques was an extremely charismatic and influential man and never had difficulty convincing people to do what he wanted them to do. And he was very opportunistic and crafty, and knew how to give commands so that his servants thought he knew what he was doing, when really he was just telling them “figure it out yourself and do what you think is best”. As a solid judge of character, he never hired anyone who was at all like himself and thus was always served by excellent sailors, with magnificent first mates who kept his ship working like a charm. Well, until he killed and ate the first mate. Then it was always a really bad situation until he could hire a new one.

For example, the day he got a magical message from his niece that his father was dead. He had actually been hoping that his father would come save him, because he was all alone, drifting on a blood soaked ship with no living crew but himself. It was really a shame, he felt, that the message was a one-way communication. Yet luck smiled on Jacques and he ran aground before running out of drinkable water. Even better, he ran aground in Imbilot where he was able to take on a new crew and sail back to Kentarre. But he did swear never to sail again, and promoted his first mate to captain and sent the man back for another round trip.

While selling his latest imports he found that due to his reputation for having all manner of exotic goods from far away, he was receiving requests for difficult to acquire local goods too. Specifically art and magical items that only Hunters can make. People figured if he could broker deals with the Dwarves of Imbilot, the local Hunter tribes should be no problem. Of course, while owning their items was not illegal, actually trading for them was.

But Jacques found a way to contact a couple tribes and negotiated some deals. Soon he was managing a flourishing import/export network and selling goods from Monster lands to Hunters and Hunter goods to Kentarre and Kentarran goods to Monster lands. One of the Kentarran Dukes decided to honor him for his efforts to broker peace between the Kingdoms and he received a small property of his own as a gift. Just a month later a large band of Hunters murdered his lord in a surprise nighttime raid. But Jacques had gone to get help and brought knights who wiped out the Hunters completely. For his work securing the land from this assault the Duke promoted him from landowner to Noble.

Luckily, no one looked too deeply into why a band of Hunters had raided the old lord’s home so deep in civilized lands. And no one knew how he had been importing magical artifacts from Monster-held lands and trading them to Hunters for magical items of their own unique manufacture. Or how the Hunters found out he was cheating them and had come to settle up with him but found he had told them all along that HE was the lord of the province. So really they were looking to kill him, not the true Lord. And then he told the knights about the pending attack so the knights could clean up his mess for him.

Jacques then promoted the old Lord’s majordomo and let the good man run everything for him. Having now a small winemaking province as well as a successful (though no longer illegal as he didn’t have any remaining Hunter clients) trade business, Jacques was feeling very good about life. After a few years though, he found that simply collecting money for other people’s hard work was just not doing it for him. He had an active mind and really wanted to do something more challenging. Though hopefully not so much more physically demanding. So he thought he would move to the big city and see what living like a noble really meant.

As he rode into town he noticed a particular tower in an old building overlooking the harbor. It had a sea-side balcony with a magnificent view of the harbor. While he hated sailing, Jacques always loved the sea and sailing ships. He thought to himself, he absolutely had to have that balcony for himself. Especially since it was secluded, hard to see from below, and drenched in sunlight. It appeared to be the perfect place to lounge and smoke and daydream.

So he was overjoyed to find the building was actually for sale. Apparently some disagreement between two ministries had resulted in it being auctioned off. It did come with a complex contract where he wasn’t allowed to change anything and had to let the ministry staff that used it as an office perform their duties. But since that mostly meant just an archivist he didn’t see the harm. Plus they had a magnificently decorated drawing room that would be perfect for a gentleman’s club. And the ministry had been the center for investigating magical mysteries about town, which seemed to him to be a perfectly fascinating thing for a group of gentlemen to discuss while having a proper smoke and a good drink. He didn’t even need to install a new cell for “those days”, as the building, Whitehall, came with both a holding cell and an oubliette. He felt like a true aristocrat at last, he could banish neerdowells to his own oubliette, while solving mysteries and helping people. What could possibly go wrong?

 

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About GavinRuneblade

I'm a gamer. Currently in Star Trek Online. RIP City of Heroes, I'll never forget you. Check out www.thecaperadio.com they rock.
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