Category Archives: Mechanics

Caer Rothi, Domain Rough

Here is a rough draft of the Shapeshifter’s domain, Caer Rothi, the Rider’s Fort. I can’t get text to stay on the banner yet, not sure why. I suspect there’s like 9 copies of the name underneath it. Meh. I’ll … Continue reading

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Updated Hag Stats

Translating a 4e Vampire into 5e is not easy. Fortunately, the Vampire was only a Kludge to create the mechanics that best represented a Hag as a PC. In 5e there are better fits. This version uses a druid as … Continue reading

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Dominions

One of the many ways that Basic D&D was more complex than Advanced D&D is that it allowed the players to become lords and have dominions and armies and found their own religions etc. Anything from a small estate with … Continue reading

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The Blaspheme

Original Short Description Master duelist, would-be mage, and champion of remote estate on the border with Jer’li in the very very far north moors. Worked all his childhood to become a wizard but never could, ended up finding what he thought … Continue reading

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Ministry of Arcanna and Guild of Investigation

Background and Campaign Concept In discussion, it came up that a few players wanted to have the option of a back up game incase the usual one couldn’t happen. In discussing options the idea was to have a game focused … Continue reading

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Sphere of Time

This is still a work in progress I’m trying to get some images done to illustrate points. The Sphere of Time is linked to the element of water, especially the ocean. It represents sequence and order, but also velocity and … Continue reading

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Hunters

Mostly a group of elves, humans, half-elves, shifters, halflings, and half-orcs the Hunters are those people who accepted the Werewolf’s offer to become Hunter Gatherers. A few clans claim that they have always been Hunters and never were enslaved by the … Continue reading

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