MAGI and the Mercearies pt 5

NOTE: I am three sessions behind on my adventure notes for this campaign, so am doing a major story dump without the usual supporting links and formatting.

Recap:

The party had tracked down what they believe to be the Red Plume mercenaries’ main stronghold in the Dutchy of Passau, being a ruined temple complex that had been repaired and strengthened. When they arrived they could feel that the structure was warded and hard to detect from the outside, as well as being protected from many forms of subtle magical attack. Inside they found that all the red plumes were dead, and the structure itself was haunted with the central altar room was dedicated to a dog-headed demon with four arms that many of the magical members of the party had heard rumors about. One Red Plume lieutenant was at the altar in the form of a ghost, wielding his magical sword, and both Sir Bel and Trouble could feel the presence of a champion in the back of the building. rianwyn recognized the sword as having been stolen from the Amber Temple and also realized who had escaped from the broken prison as a result.

Battle in the Megaron

As soon as Arianwyn mentioned that she was fine locking the sword in her vault with the ghost still trapped by it, he vanished and one of the corpses started to stand and attack

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Tiamat in Mystara, The Northlands

Cast: Lew (Human Rogue Arcane Trickster) was AFK this session, Willow (Pixie Sorcerer/Dragon Lord), His dragons Protanther (gold, female familiar) and Syvalitham (Silver, male, dragon lord companion), Richard (Tiefling/Diabolus Bard/Warlock), and Grilsha (Vampire Warlock).

Location: Ylarum and Ostland.

DM’s Resources: Xanathar’s Guide to Everything & Everything Rob Twohy (Dragon Lord and race, class & spell effect coding), Hoard of the Dragon Queen & Rise of Tiamat, The Republic of Darokin, D&D Immortals Set (Diabolus race), Monsterous Advenurers & Tall Tales of the Wee Folk (Pixie rules), Monster Manual (Willow’s dragons), Plane Shift Zendikar (Vampire race), Emirates of Ylarum (location), The Northern Reaches (location), Tavern Games (drunk vikings playing an axe catching game).

Summary: The players learn that Varan the White may be an effective cult leader but he is an unsuccessful adventurer. Also the DM gets lazy with the writeup.

Recap

After finally arriving in Darokin city the PCs are hustled into a council meeting then teleported halfway across the continent and told to sail north, plus given a babysitter to make sure they make better choices in the future.

In This Session

Lew Doesn’t Get to Go Shopping Pt. 2

Having been teleported into the middle of a bustling market town with trade caravans arriving and exotic tents and mobile trade venues, Lew was all excited to stock up on supplies for the journey north. Alas

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Building a Classic Vampire

Recently I got a first-time D&D player who wanted to be a vampire. There are lots of variations of what vampires can do and are like. Bram Stoker’s version of Dracula is totally different from Edward Cullen who is totally different from Blade who is totally different from Selene Corvin aka Subject1. So I started by asking what made her want to be a vampire, which powers and what style of doing things felt vampy to her? She named the charm, the speed and moving so fast it seems like teleporting, the ability to pick up any object and be good with it, and especially she liked the way they look beautiful but then change and become scary.

So, I went out and created three different takes on the classic Hollywood Vampire using only existing WotC rules. Two grey area exceptions: for the race I used the new Planeshift Zendikar / Innistrad / Ixalan vampires

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Tiamat in Mystara, The Council of Darokin City

Cast: Lew (Human Rogue Arcane Trickster), Willow (Pixie Sorcerer/Dragon Lord), His dragons Protanther (gold, female familiar) and Syvalitham (Silver, male, dragon lord companion), Richard (Tiefling/Diabolus Bard/Warlock), and special guest starring the first appearane of new PC Grilsha (Vampire Warlock).

Location: Darokin City.

DM’s Resources: Xanathar’s Guide to Everything & Everything Rob Twohy (Dragon Lord and race, class & spell effect coding), Hoard of the Dragon Queen & Rise of Tiamat, The Republic of Darokin, D&D Immortals Set (Diabolus race), Monsterous Advenurers & Tall Tales of the Wee Folk (Pixie rules), Monster Manual (Willow’s dragons), Plane Shift Zendikar (Vampire race).

Summary: The players learn that murder hobos and politicians don’t agree on methods very often.

Previously

The PCs had wrapped up a long journey from the far corner of Darokin, near Selenica and Ylarum all the way to Darokin city. They had many side adventures along the way mostly related to

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Tiamat in Mystara, Darokin City

Cast: Willow (Pixie Sorcerer/Dragon Lord), His dragons Protanther (gold, female familiar) and Syvalitham (Silver, male, dragon lord companion), Richard (Tiefling/Diabolus Bard/Warlock), Lew (Human Rogue Arcane Trickster).

Location: Southern Darokin, southeast of Hendry and Darokin City.

DM’s Resources: Xanathar’s Guide to Everything & Everything Rob Twohy (Dragon Lord and race, class & spell effect coding), Hoard of the Dragon Queen & Rise of Tiamat, The Republic of Darokin, D&D Immortals Set (Diabolus race), Monsterous Advenurers & Tall Tales of the Wee Folk (Pixie rules), Monster Manual (Willow’s dragons).

Summary: The players finally arrive in Darokin and try to make allies against the cult of Tiamat.

In This Session

This was mostly a book-keeping session. Richard’s player was back after being gone for over a month so he had to cach up on everything that happened in his absence and we checked if anything needed to be retconned. All the players leveled up their characters (now 11th level and entering a new tier of play), and I used Rob Twohy’s wonderful

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MAGI and the Mercenaries, Pt 4

Overview

Cast: Trouble (Blaspheme), Jacques (Werepanther), Arianwyn (Bane Sidhe), Ashoka/Vashti “Ash” (Hag), Sir Bel (Changeling) and the NPC Esmerelda (Noble Bard). DMing: Gavin Runeblade.

Location: Dutchy of Passau, a few days ride north and east of Kentarre City in the Kingdom of Kentarre. A neighboring province to Jacques’ local winery estate.

DM’s Resources: Shackles of Blood (villains, enemies), Beauty and Blood (Esmerelda), Volo’s Guide to Monsters (enemies), 3 Million Eastern European Names (names for random NPCs), Adventure A Week Map Pack #3 (battle maps for this session), Xanathar’s Guide to Everything & Everything Rob Twohy (new build for Trouble).

Finally, the pieces start to fit together

After a discussion about all the options, the party decided to deliver their captive to the nearest village authority. When deciding how to go about doing it, Sir Bel and Esmerelda used their disguise skills to appear as simple local farmers and bring him in. Sir Bel has kept his changeling nature a secret, the party just believes that like his patron Thor has famously disguised himself many times (including as a woman more than once) Sir Bel has divine blessings supporting his ability with disguise kits. Continue reading

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Tiamat in Mystara, The Final Delegate

Overview

Cast: Lou (Human Rogue Arcane Trickster), Willow (Pixie Sorcerer/Dragon Lord), His dragons Protanther (gold, female familiar) and Syvalitham (Silver, male, dragon lord companion), with player absent: Richard (Tiefling/Diabolus Bard/Warlock), and NPC Coral (Water Genasi Monk dedicated to slaughtering the Water Cult), and special guest starring a sarcastic Snirfleblin NPC recently rescued from the Earth Cult.

Location: Southern Darokin, southeast of Hendry and deep underground beneath a ruined Dwarven City.

DM’s Resources: Xanathar’s Guide to Everything & Everything Rob Twohy (Dragon Lord and race, class & spell effect coding), Princes of the Apocalypse, Hoard of the Dragon Queen & Rise of Tiamat, The Republic of Darokin, D&D Immortals Set (Diabolus race), Monsterous Advenurers & Tall Tales of the Wee Folk (Pixie rules), Monster Manual (Willow’s dragons),

Summary: The players rescue the last prisoner and make the Princes of the Apocalypse someone else’s problem.

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